Clash of Clans is a mobile freemium strategy video game from Supercell, a video game company based in Helsinki, Finland.[1][2][3]
Gameplay
A multiplayer game, Clash of Clans allows players to build their community, train troops, and attack other players to earn gold and elixir while building their own defenses to protect against attackers. Players can also use the chat feature to communicate with others and join clans to aid each other.
Troops
Troops are divided into Tier 1, Tier 2, Tier 3, Dark Elixir Troops, and Heroes.
Tier #1 - Tier #1 consists of Barbarians, Archers, and Goblins.
Tier #2 - Tier #2 consists of Giants, Wall Breakers (a group of skeletons that carry bombs), Balloons (Wall Breakers in hot air balloons that drop bombs), and Wizards.
Tier #3 - Tier #3 consists of Dragons, Healers, and P.E.K.K.A.s.
Dark Elixir Troops - Dark Elixir Troops consist of Golems, Hog Riders (men who ride on pigs and wield warhammers), Minions (a group of small flying imps), Valkyries, and Witches (who can summon skeletons).
Heroes - Heroes consist of the Barbarian King and the Archer Queen. Heroes are immortal and can only be trained once. Heroes can be summoned by a permanent altar rather than being trained in the barracks.
Defenses
There are many defenses that the Clans use to defend their territory, including cannons, archer towers, and wizard towers. A laboratory can also be purchased to make troops on the offensive stronger against enemy forces.
Clan Wars
In the most recent update, (version 6.56.1), clans can now engage in wars with each other, with one preparation day, and one day of war. Stars/Rates are given for how well an enemy base was raided, and players are limited to two attacks per war. The team that holds the most stars at the end of the day is declared victorious.
Purchasing gems
Purchasing gems via credit card helps players advance faster in the game. The pay-to-advance feature has proved lucrative for Supercell's two iOS applications. Clash of Clans and Hay Day were reportedly generating $2.4 million per day for the company in the first half of 2013.[4][5] Clash of Clans has been a top 5 download since December, 2012.[6][7] The success of the game was described as being part of the ushering in of a new era in conjoint gaming.[8]
Releases
On September 30, 2013, the game soft-launched on Android in Canada and Finland.[9] On October 7, 2013, Supercell released Clash of Clans to all other international Google Play Stores.[10]
References
Is this the fastest growing game company ever? Forbes. April 14, 2013.
Dredge, Stuart (May 14, 2013). "Puzzle & Dragons made $113m in April as developer GungHo's market cap rivals Nintendo's". The Guardian (London). Retrieved May 30, 2013.
Grundberg, Sven. "Finland's Newest Hit Maker: Supercell - WSJ". Online.wsj.com. Retrieved 2013-10-20.
Dredge, Stuart (July 10, 2013). "Apple's App Store at 5: 10 key moments on the road to 50bn downloads". The Guardian (London). Retrieved 2013-10-20.
Shontell, Alyson (April 17, 2013). "Supercell Is A New $770 Million Startup, And It Generates $2.4 Million Per Day". YAHOO Finance. Business Insider. Retrieved November 9, 2013.
Finland's Supercell mobile games with megaprofits. Businessweek. May 2, 2013.
Lynley, Matthew (May 1, 2013). "10 Apps Worth Downloading in May". The Wall Street Journal. Retrieved May 30, 2013.
Commanding troops on touch devices; Why mobile is the perfect platform for strategy. Gamasutra. September 20, 2013.
Tony Zhang (2013-10-07). "Clash of Clans Finally Launches on Android, Worldwide Release Now". AppsGoer. Retrieved 2013-11-20.
"Clash of Clans finally hits the Google Play Store". Androidauthority.com. 2013-10-08. Retrieved 2013-11-20.

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