Sunday, 9 March 2014

Unlimited run temple run

Temple Run

From Wikipedia, the free encyclopedia
Temple Run
TempleRun.jpg
App logo
Developer(s)Imangi Studios[1]
Publisher(s)Imangi Studios[1]
Artist(s)Kiril Tchangov [1]
EngineTemple Run engine (iOS)
Unity (Android)[2]
Platform(s)iOS
Android
Windows Phone 8
Release date(s)iOS
  • WW August 4, 2011[3]
Android
  • WW March 27, 2012[4]
Windows Phone 8
  • WW March 27, 2013[5]
Genre(s)Endless runner
Mode(s)Single-player
DistributionDigital distribution
Temple Run is a 2011 endless running video game developed and published by the Raleigh-based Imangi Studios.[6][7] It is produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova,[1] and with art by Kiril Tchangov.[1] The game has the player taking on the role of an explorer who, having stolen an idol from a temple, is chased by "demonic monkeys". The game was initially released foriOS devices,[3] and later ported to Android systems[4] and Windows Phone 8.[5]
A sequel to the original game was released on January 17, 2013 for iOS,[8] and on January 24 for Android.[9]


Release[edit]

Since its initial release on the App Store on August 4, 2011,[3] the popularity of the game has soared,[10] to the point that Imangi Studios became more popular than Zynga.[11] In the wake of this success, other developers created games of a similar style, such as Temple Guns, Temple Jump,[10] and Pyramid Run.[12]
In the iTunes Store, the game was included in the top 50 most-downloaded apps in December 2011,[13] and eventually became the number one free iOS app in the Store. It also reached the position of the top grossing iOS app.[14] Originally, the game was 99 cents to download, but Imangi switched the game to a freemium app prior to December 2011, which instead relied on players purchasing in-game coins with legal tender.[15]
On January 12, 2012, Imangi announced on the Temple Run Facebook page that the game would be released for the Android platform in February, saying "We're so excited to announce this and appreciate all of our fans' support across both platforms!"[16] The game was released on Google Play on March 27, 2012, a month later than expected.[17] After Temple Run was released on Android, it was downloaded one million times in under three days.[18]
As Temple Run was originally released with a custom, flexible engine on iOS, there were some difficulties when it was ported to Android, primarily related to the use of the Unity game engine. The game frequently crashed,[19] occasionally caused devices to overheat, and drained battery life extremely quickly.[20] This led to generally unfavourable reviews.[21] Unlike the iOS version, the Android version was always freemium.
On March 27, 2013, the game was released for Windows Phone 8.[5]

Spinoffs[edit]

Temple Run: Brave[edit]

Temple Run: Brave
Temple Run Brave logo.png
App logo
Developer(s)Imangi Studios[1]
Publisher(s)Disney Interactive Studios
Platform(s)iOS
Android
Windows 8
Windows RT
Windows Phone 8
Release date(s)iOS & Android Windows 8 & Windows RT
  • WW May 10, 2013[24]
Windows Phone 8
  • WW June 7, 2013[25]
Genre(s)Endless runner/Action
Mode(s)Single-player
In June 2012, it was announced that Imangi had teamed with Disney to promote the film Brave via a Temple Run-style game titled Temple Run: Brave. The game was released on June 14 for iOS and Android.[22][23] As with Temple Run when it was initially released, Temple Run: Brave cost 99 cents to purchase.[27] After Temple Run: Brave's release on the App Store, the game topped the charts as the most-downloaded paid game.[28]
Temple Run: Brave is set in the highlands of Scotland. The default character is Merida, and as in the original game, the objective is to keep running, avoiding the dangers along the way in an effort to achieve the longest time possible, while being chased by the demon bear, Mor'du.[29]
The new feature for Temple Run: Brave is archery. During the run, archery symbols will appear with some dots above them, acting as a signal that there will be bullseyes at which to shoot. The dots are the number of targets in the area. On the left and right sides, the player will then find archery targets, and by touching the screen, an arrow is shot accurately at the upcoming target. When the player finishes hitting all targets in the area, they get a coin bonus, and must then wait for another area with archery targets.[30]
In an update, Temple Run: Brave received a new power-up, the "Will-o'-the-Wisps", which appear in the game randomly. When the player grabs it, they are transported to a "dark" version of the game world, where glowing wisps appear in the player's path. The player has to grab as many as they can, while still navigating the turns and jumps.[31]
In 2013, Temple Run: Brave was ported to Windows Phone 8,[25] and both Windows 8 and Windows RT (via Windows Store).[24]

Temple Run: Oz[edit]

A second spinoff game, called Temple Run: Oz, based on the Disney film Oz the Great and Powerful, was released on February 27, 2013 for iOS, to coincide with the release of the film.[32] On August 28, 2013, Temple Run: Oz was released for Windows Phone 8.[33]

Film[edit]

In November 2013, The Hollywood Reporter reported that Warner Bros. and producer David Heyman are in talks with Imangi Studios to make a movie version of Temple Run.[34]

Reception[edit]

Temple Run
(iOS version)
Aggregate scores
AggregatorScore
GameRankings83.57% (iOS)[36]
Metacritic80/100 (iOS)[35]
Review scores
PublicationScore
IGN7.5[37]
148Apps3/5 stars[38]
AppSpy4/5[39]
Gamezebo5/5 stars[40]
Slide to Play4/4[41]
TouchArcade4.5/5 stars[42]
Awards
PublicationAward
Shorty AwardsNominated
Temple Run has been generally well received. The iOS version holds an aggregate score of 80 out of 100 on Metacritic, based on ten reviews,[35]and 83.57% on GameRankings, based on seven reviews.
Phillip Levin of 148Apps rated it 3 out of 5, praising the gameplay but criticizing the backgrounds; "my big qualm with Temple Run lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while."[38] AppSpy's Andrew Nesvadba was more impressed, scoring it 4 out of 5, and writing "Temple Run tightens up and polishes the endless-runner for the 3rd dimension, giving players a unique and fun challenge that controls like a dream."[39] TouchArcade's Nissa Campbell scored the game 4.5 out of 5, praising its move away from the "one button jumping control system" of most endless runners, as well as the game's milieu; "Any endless runner worth the name will give you high-tension situations and that "one more time" compulsion. But Temple Run is probably the only one that also makes you feel like a daring archaeologist with a penchant for deadly situations."[42]
Gamezebo's Art Green scored it even higher, 5 out of 5, calling it "an instant iPhone classic," and writing "addictive doesn't even accurately describe the game. Enthralling gameplay as game speeds up. Objectives add goals that keep you playing."[40] Slide to Play's Andrew Webster also gave the game a perfect score, 4 out of 4. He praised the upgrade system, 3D graphics and controls, concluding "Even if you think you're sick of automatic runners, Temple Run proves there's still much life left in the genre. It matches the sheer thrill and intensity of Canabalt, but with a completely new theme and perspective. We've all wanted to be Indiana Jones at some point, and now's your chance."[41]
IGN's Justin Davis scored it 7.5 out of 10, praising the game's depth and upgrade system, which he felt distinguished it from other endless runners, such as Canabalt and Robot Unicorn Attack. He concluded that "Temple Run is a fast and frenzied iPhone experience. The combination of swiping and tilt controls gives each session a frantic feeling [...] Gamers craving a new iOS time waster should give Temple Run a long look."[37]
PC Magazine's Laarni Almendrala Ragaza called the initial Android version "crisp", with "snappy" navigation.[43] They also included it in their "Mobile Apps to keep Kids Happy" list.[44]


subway surfer

Subway Surfers

Subway Surfers
Subway Surfers logo.png
App logo of World Tour: New York City
Developer(s)Kiloo
SYBO Games
Publisher(s)Kiloo
Distributor(s)Kiloo
Enginebayou
Platform(s)IOS, Android,Windows Phone 8
Release date(s)May 2012 - March 2014
Mode(s)Single-player
DistributioniTunes, Google Play,Amazon Appstore for Kindle Fire and Windows Phone Store
Subway Surfers is an "endless running" mobile game co-developed by Kiloo, a private company based in Denmark and SYBO Games. The game displays colourful and a whimsical design. It is a fast paced game. It is available on Android, iOS and Windows Phone platforms. Players of the game take the role of youthful hooligans who, upon being caught in the act of applying graffiti to a metro railway site, take off down the tracks to escape the inspector and his dog. As the hooligan avatars run, they grab gold coins out of the air while simultaneously dodging collisions with railway cars and other objects.
Subway Surfers launched on May 2012 with updates based on seasonal holidays. Since January 2013, updates have been based on a "World Tour" theme that places game action in a new city released monthly. Cities featured included New York City, Rio de Janeiro, Sydney, Rome,Tokyo, Miami, Paris, Beijing, Moscow, New Orleans, London, Mumbai, Miami for a second time, Seoul and New York CityDubai again.
On 6 March 2014, developer Kiloo in the occasion of St. Patrick's Day launched "World Tour: NYC" (v1.20.0), which was released after "World Tour: Seoul".[1]


Gameplay[edit]

The object of the game is to run one's hooligan character as far as possible through an endless game world by avoiding randomly generated obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards) and/or dodge the oncoming trains (slide finger laterally) in a precise manner with the help of occasional power-ups. Gameplay takes place in graphical 3-D perspective. Player characters collect coins as they run; occasionally they surf on hoverboards, jump over or roll under objects, soar over the train tracks, and even run along overhead wires. Special missions reward players with bonuses for accomplishing precise tasks. Upon a wipeout, characters occasionally appear to smash into the screen. This fourth wall gag has predecessors in Crash Bandicoot and the 1999 Pepsiman videogame on PlayStation.
Since January 2013 the game's monthly update features a new city as a setting. The differences are mainly graphic, as the gameplay remains much the same. Weekly city-themed "treasure hunts" earn special bonuses. Each new city installment introduces a new character who is native to the locale, and a new hoverboard bearing a design suggestive of the local culture. Both items are made available for in-game "purchase" with harvested gold coins for only a limited time, but they remain as permanent items in the player's collection. The game makes whimsical use of tourist stereotypes. The Paris version, for example, introduced a street mime character, a tricolour hoverboard based on the French flag, and souvenir hunts for miniature Eiffel towers.
As with many free tablet/mobile games, Subway Surfers is "optionally free by default". Players can advance unhindered in the game without making online payments of real money. Online purchases enable interested users to customize the experience more easily and build reserves of virtual currency. Two forms of virtual currency are used for in-game purchases: gold coins (abundant) and blue keys (scarce).

Release history[edit]

  • Subway Surfers Original: (May - October 2012)
  • Subway Surfers Special: Halloween (November 2012)
  • Subway Surfers Special: Christmas (December 2012)
  • Subway Surfers World Tour: New York City (5 January 2013)
  • Subway Surfers World Tour: Rio de Janeiro (February 2013)
  • Subway Surfers World Tour: Rome (March 2013)
  • Subway Surfers World Tour: Sydney (4 April 2013)
  • Subway Surfers World Tour: Tokyo (2 May 2013)
  • Subway Surfers World Tour: Miami (2 June 2013)
  • Subway Surfers World Tour: Paris (1 July 2013)
  • Subway Surfers World Tour: Beijing (August 2013)
  • Subway Surfers World Tour: Moscow (September 2013)
  • Subway Surfers World Tour: New Orleans: Halloween Special (October and November 2013)
  • Subway Surfers World Tour: London : Christmas Special (November and December 2013)
  • Subway Surfers World Tour: Mumbai (3 January 2014)
  • Subway Surfers World Tour: Miami (23 January 2014, second release)
  • Subway Surfers World Tour: Seoul (13 February 2014)
  • Subway Surfers World Tour: New York City: St Patrick's Day Special (6 March 2014, second release)
  • Subway Surfers World Tour: Wellington:(27 March 2014)